Mesh looks messy looking from long distance

For some reason some meshes has black flickering polygons when looking from longer distance. After zoom-in it looks good.

Here’s recorded gif - GIF

I’m importing GLB format models.
Maybe someone had similar expierence.

What are your camera’s near/far planes set to? Keeping them as close together as the scene allows can help with this sort of thing. Otherwise I might need a demo or model to debug…


Yup It was set to 0.001 & 30000. After making adjustmens flickering disappeared. Thanks!