Hi everyone,
I’d like to share a small library I’ve been working on called ThreeVolumetricFire, which allows the fire’s shape to be interactively deformed using a spline.
[ Live Demo ] GitHub Pages
[ GitHub Repo ] (https://github.com/housz/ThreeVolumetricFire)
Key Features:
-
Spline Deformation: Control the spine, scale, and rotation of the fire using control points.
-
Easy Integration: Designed as a drop-in object (
extends THREE.Mesh).
This project is a modern port and extension of yomotsu/volumetricfire, utilizing the techniques described in the “Real-time procedural volumetric fire” (2007) paper.
I hope this is helpful to the community!
