THREE.PropertyBinding: No target node found for track:

can anyone give me solution of this i got this error : THREE.PropertyBinding: No target node found for track:

const { nodes, materials } = useGLTF(“/hitesh.glb”);

const modal = useRef();

const { animations: typedAnimations } = useFBX(“/Typing.fbx”);

typedAnimations[0].name = “Typing”;

const { actions } = useAnimations(typedAnimations, modal);

useEffect(() => {
actions[“Typing”].reset().play();
}, ); i dont have blander but i donwload glb from sketchfab then convert it fbx and uplad on mixamon and ad animation then donload it biary fbx but when i apply it then it show error and animation not work

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Hey, I’m experiencing the exact same issue as you. Have you discovered a solution?

Yeah use blender for change glft to fbx

I don’t think you’ll be able to mix a model from one format with animation from another, without a lot of digging into the details of the data. In this case I think I would try to get your Mixamo data working in Blender first, then try to export it all as a single glTF/GLB with multiple animations.

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