THREE.Points glowing effect (neon)

Hi evryone !
Is it possible use glsl shader for THREE.Points material to get glowing effect ?

Like that :
Or that (just glowing effect) :

Is there a better solution than shader ?

Thanks a lot =)

What is THREE.Particles material?

@prisoner849 THREE.Points sorry…

Use THREE.AdditiveBlending as blending mode.

@Fyrestar already done… Currently I’m using a canvas with a radial gradient as “map”. Result is pretty cool but I can’t get same result that examples (glow movment) I’ve gave in my first message.

Do you mean the motion?

Motion and global appearance (more shiny)

For anyone looking for glow effect checkout:

Provides good example on how to use UnrealBloomPass.