THREE.Points glowing effect (neon)



Hi evryone !
Is it possible use glsl shader for THREE.Points material to get glowing effect ?

Like that :
Or that (just glowing effect) :

Is there a better solution than shader ?

Thanks a lot =)


What is THREE.Particles material?


@prisoner849 THREE.Points sorry…


Use THREE.AdditiveBlending as blending mode.


@Fyrestar already done… Currently I’m using a canvas with a radial gradient as “map”. Result is pretty cool but I can’t get same result that examples (glow movment) I’ve gave in my first message.


Do you mean the motion?


Motion and global appearance (more shiny)