THREE.Points glowing effect (neon)

Hi evryone !
Is it possible use glsl shader for THREE.Points material to get glowing effect ?

Like that :
Or that (just glowing effect) :

Is there a better solution than shader ?

Thanks a lot =)

What is THREE.Particles material?

@prisoner849 THREE.Points sorry…

Use THREE.AdditiveBlending as blending mode.

@Fyrestar already done… Currently I’m using a canvas with a radial gradient as “map”. Result is pretty cool but I can’t get same result that examples (glow movment) I’ve gave in my first message.

Do you mean the motion?

Motion and global appearance (more shiny)