three-pathfinding-3d

yuka: Yuka | A JavaScript library for developing Game AI
dive: GitHub - Mugen87/dive: Shooter AI showcase with Yuka.
Into yuka, dive navmesh optimized by spatial index.
When agent go in edge then if change destination point then cant go because the edge at space. And maybe if path go through edge then need to offset path to center of triangle. Or you already solved it?

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