Three.js light and shadow


How can such a light be realized?
tried to do it with post processing bloom.goes wrong )

Looks cool. Any chance to provide the link to this example?

its not link, its figma task )

Tried with Selective Bloom technique:

It costed me time and some nerves (due to lack of attention to detail) :sweat_smile:

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Its good!
can you attach the sources?

I’m still working on it :wink:
After some tweaking of parameters and changing in shaders:

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looks pretty exciting only the balls become are orange.

PointLight (top, reddish) + DirectionalLight (bottom, kinda magenta) + AmbientLight (white of 0.5 intensity, thus gray :grinning_face_with_smiling_eyes:), in the scene.