Hi Everyone!
I’m excited to announce that over the last few years I’ve been developing a game engine based on Three.js, the Rapier physics engine, and three-mesh-ui (a UI building toolkit).
It’s still in a beta phase, but is already usable and am actively adding features, fixing issues. etc.
It provides an intuitive framework, that allows for using all the features of Three.js plus:
- Allows for building apps/games consisting of scenes that you can control loading/switching between.
- Scenes are created and initialised from JSON files, that allow for externally referencing and re-using game assets, and game object pre-fabs.
- GameObjects take a component-based approach, allowing you to attach Three.JS objects like models, lights, sounds, Rapier.js rigid bodies (and their colliders), and more.
- GameObjects can be generalised into types (pre-fabs) and can be controlled through scripting.
- Comes with a scene editor you can run locally or access online.
- Input aggregation and VR support
- Examples and documentation on how to build mobile apps (using Cordova) and desktop apps (via Electron)
- 100% free to use for both personal and commercial projects.
- Open-source and very actively maintained, backed by a copy-left MIT license.
Am actively looking for feedback and welcome anyone who would like to contribute.
The plan for the next few months is to add more highly useful features like:
- More improvements to the CharacterControllers
- Nav mesh / path finding logic
- Better, more attractive examples
- and much more!
Check it out on Github:
https://github.com/WesUnwin/three-game-engine
Website & documentation:
https://wesunwin.github.io/three-game-engine/#/
Demos / Examples:

