It’s a pretty basic 3D Game Engine, and still needs heavy work!
If I can recall correctly, here’s what’s been implemented so far:
Basic Camera Controls (although needs work)
A Window System rather than Side Panels ( i struggled making panels ;-; )
A barely working preview button (switches to game camera, no player behaviour on it or smth)
Sky w/ Sun (Adjustable)
Tonemapping
Sunlight parameters
Scene Switching
I’m currently working on the inspector (which is basically a properties tab), currently it displays information but cant modify, so will need to work on that ^^
If you wish to contribute in the near future or just check out src, ive provided the repo below
If you’re interested in giving the engine a try, check it out ig :3 (as im writing this, i havent pushed changes just yet, will do so in the evening) https://mtsyntho.github.io/glunzunk-engine
This is really awesome! I’ve been working on a project that’s more of a game map viewer, where you can load GLB game levels and 3D assets like vehicles and characters through a simple drag and drop modal. You can check it out here: https://theneoverse.web.app/#threeviewer&&construct
There is no full UI yet, just a single button for loading, but I am really interested in building a proper game engine UI like what you have with windows, inspector, and scene controls. I love the idea of combining interactive editors with Three.js scenes, so your engine looks like something I would definitely want to explore and contribute to.