Three.js canvas in Phaser?

So am wondering if there is way to bring ThreeJS as canvas into Phaser?

Related: https://www.reddit.com/r/gamedev/comments/2milxo/mixing_2d_and_3d_using_phaser_and_threejs/

not trying to be rude or anything, but this doesn’t help. the demo on there is returning a 404 not found. :frowning:

I haven’t looked deeply into it, but I think I remember you have requested links (because of Google censorship in your country or something). The Reddit post outlines a procedure that can be used. I didn’t even know there was a demo.

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