Three.js as an advanced 3D renderer(?)

So, I’ve built what amounts to a noob-tier attempt at a complex anti-aliasing program using only three.js. I must say, the things one can do with three are incredible. I’d like to see if anyone else has tried or succeeded with similar projects. Can three.js be used to achieve complex rendering…?

Any example? :thinking: three.js webgl - postprocessing manual ssaa

EDIT : @Mugen87 this may be a typo “Supersampling” ?

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Dare to share?

Sure, although I did put in a showcase post for it.
https://sbedit.net/embed/3cf203682b5799bdf93158ced995cdc78cb82f24

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My belief is that three can be used to achieve complex rendering.

Fixed! Thanks for noticing!

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