This is my first time ThreeJS, I’ve just been following tutorials and problems on github, stackoverflow and here.
I’m doing this site for a game that will display all the weapons and armors, but I’m coming across a problem where the textures are linking inside instead the outside making the parts “transparent”.
This is a working example: https://karbust.me/armadura_nobita/index4.html
From what I was told by a person that understands of 3d modeling this is a problem with the mesh, and gave me this prints:
In fact this “fix” works, the texture is presented correctly but the object gets huge, but I can’t do this to on all armor objects (there’s near 100 of them and I have practically 0 knowledge about the topic).
I was wondering if there’s any way to fix this “in code” with ThreeJS. I’m importing OBJ and MTL (converted from FBX) with DDS textures.