Textures are very undersaturated

I’ve started a new project, but for some reason, the textures on FBX models are incredibly undersaturated, I’m using the default THREE.TextureLoader to load them in, and I’ve never encountered an issue like this before, the images below show the actual texture and in game texture, there is a massive lack of saturation, can be seen easiest in the arms and such

I’ve changed the exposure in the scene, lighting, way of importing textures but nothing seemed to help, any ideas?

texture.colorSpace = “srgb”

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Perfect, thank you so much!!

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