i’m very new to three.js and 3d programming. Could someone tell me, why my magazine on the backsite get’s rendered weird? It should look like the same as in the “front”. Am i missing something to “map” it correctly?
in blender it gets displayed correctly
If anyone has an idea, it would mean a lot to me!
thank you guys!
Is there a reason for using the legacy OBJ format? Try it with the more modern
glTF instead and the respective
GLTFLoader. When using
glTF, there is no need to load the texture separately. The loader loads all resources automatically.
I dont even know what a glTF is. I’m feeling like the biggest noob and i try to solve this for hours now ^^
So i wanted to make a “simple” object viewer for this “csgo” objects/skins, but i think i reached my “limit” at this point, so i hoped some expert like you, could maybe see what i don’t see ^^
In this case, try it with this line:
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
Dude! Whats your paypal? i give u coffee !
THANK YOU SO MUCH!