Currently, wrapS and wrapT are
THREE.MirroredRepeatWrapping. If I set them to
THREE.RepeatWrapping, then the picture appears upside down at every place where it appears.
I have a non-convenient solution. With ImageMagick, I create the mirrored image, then I use this one as the texture.
This works but this is not convenient.
Now the forum even prevents me to insert a link to tinyurl…
Is it possible to share your code in an editable fiddle? That makes it easier to debug the issue.
There seems to be a problem with your parametric function. If you render the mesh without
THREE.DoubleSide, you can clearly see that all faces are not oriented correctly (the winding order is wrong). I’m not sure this fix is correct but when I change the order of the variables
x4, faces are oriented correctly.
Thanks a lot! This also solves the problem occuring when I use MeshNormalMaterial.
That’s weird… I don’t understand but that works
Now I’m preparing a figure with twenty Hopf tori on the surface of a ball