Hi. I have Loaded Sphere.glb in Three js which has a texture. I am trying to assign new material with same Texture. Why is The New Textures that is applied is being flipped?
var texLoader = new THREE.TextureLoader();
var Texture = texLoader.load('./models/textures/1.png');
var materialTest = new THREE.MeshPhysicalMaterial({ map: Texture });
document.getElementById("test").addEventListener("click", function () {
var testGeo = scene.getObjectByName("Sphere");
testGeo.material = materialTest;
});"</code>
I UVShpeher.glb (165.6 KB)