Texture anisotropy no effect in WebXR?


I’ve set up both setPixelRatio(window.devicePixelRatio * 1.5) and all textures to use getMaxAnisotropy() and this works great in both mobile and desktop. However whenever I enter immersive mode in WebXR, all video textures and canvas textures immediately become blurry from a distance.

I’ve tried adding a timeout to generate textures after entering immersive mode but the issue persists.

How can I ensure that video or canvas textures still maintain their clarity inside WebXR?

Thank You!