i’m looking for a way to continiously drawing things in a (an animation) : it’ok !
applyng it to a material using canvasTexture: its ok !
but the problem come when i enter in WebXR session (in oculus quest 2) :
once on WebXR , the texture look frozen, the texture became static and unanimated , like the last frame drawn in the canvas before the webxr session
im using setAnimationLoop to render things , so the problem or limitation is elsewhere. Anyone know about this limit ?
Allowing to play animated canvas can offer many things (like live audio equalizer spectrum mapped on a displacementMap),
but i’m unable to do in WebXR,
i’m fallbacking using a VideoTexture and precalculated animation but its not ideal, i want to rely on realtime things.