Tenebris - A minecraft + KSP game

I made a voxel game with space exploration in mind. You do all the normal minecraft stuff, but your planet is a hex grid, and eventually you craft a rocket, launch it and explore all the stuff. I’m still working on outer space content, will probably have zombies, civilizations, and rare minerals that you can find to help you build more efficient rockets and eventually exploit all of known space.

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woww this is slick! really nice implementation with the planet curvature etc.. very cool.

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Very cool!

I’ve been in love with hex voxel planets. How do you handle the voxels deeper into the earth? What I’m thinking is that if the hex voxel grid stays aligned, its not as ideal because the voxels approach size zero at the core, but if at each layer you have a resized vox grid, then the voxels can be roughly the same size all the way down until you get to the core which could be just a solid sphere, or something special.

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Aha, I tried digging to the core, but it stops at level D:0!

Another idea is resize the grid every X levels.

Does the furnace do anything? I placed one, but right clicking it doesn’t bring up a menu like it does for the chest.

Yes! you can smelt haha, but it seems you have encountered a bug. I have fixed the interaction! if you get stuck, you can always enable debug menu lol.

I like your idea of resizing the grid, but it will require some clever tessellation techniques there, I opted to just keep things simple with finite depth, but I suspect it would be quite interesting to get into the inner core and perhaps extract some exotic minerals or crystals from there.

My goal right now is to eventually create 100 planets (including moons and asteroids) and allow the player to go on adventures discovering new biomes, aliens, and resources

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