browser-based creative mode modeller smaller grids, greedy meshing, exports to glb
been using it to block out full buildings for to later use in blender!
This is really cool. I like the idea of a lightweight browser voxel editor focused on quick blockouts. The greedy meshing approach makes a lot of sense for performance too.
The workflow you mentioned (blocking buildings here and finishing them later in Blender) is actually pretty practical. Tools that make early layout and prototyping fast are always useful.
Also the “minecraft x blender x sleepless obsession” description is pretty accurate. Nice project, thanks for sharing it.