Nice job GingerIndustries!
To fix your css, just add:
#toolbar div {
margin-left: 30px!important;
}
#toolbar .helplink{
margin-left:20px;
}
What do you think, how would one add animations to the voxels and be able to save and load them? (translation, rotation) as a group… for example to open a door. hmm
Fix implemented. I’m not sure about animations, mainly because I’m too lazy to figure out how to select multiple voxels and transform them. Maybe I’ll do it at some point.
glad.
And the other question I have is; isn’t it getting very quickly very slow if you have a lot of cubes with 8 vertices? I am asking in the round, is the solution for performance improvement somehow to merge all the cubes into one big mesh? are there any articles about this? Or is it still going to work well if you have a whole landscape of cube geometries with 8 vertices in the scene?
Possibly. The GLB Exporter feature does sort of do what you’re talking about (it optimizes material usage so that there is only one material for each block type), but that’s it. Voxel Painter 2 was never really designed for large-scale builds, but I’m open to suggestions to make that possible.