I’ve created a Customizer using Three.js with some Obj and Mlt file, But it taking too much time to load files.
Please take a look at this and please suggest some way to make the site lighter.
Thank you
I suggest you convert your OBJ
files to glTF
. The file size will be smaller and you will have a shorter client-side parsing time. In the next step, you can try to Draco-compress your glTF assets which will further reduce the file size. More information right here:
Please also read the following guide: https://threejs.org/docs/index.html#manual/introduction/Loading-3D-models
Thank you so much for your response.
Actually the Obj file contains too many materials which near about 113mb, there are to many image maps. So if I convert OBJ files to glTF it will work properly, Right?
I don’t have so much idea about this so it will be really helpful to me.
Thank you
Well, you should achieve a better results as before. But using glTF
won’t decrease the overall size of your texture data.