Nik
September 19, 2023, 6:30am
1
When I switched versions from 150 to 156. I find myself having to change lighting intensity from 1 to 3. Am I missing a key setting?
The upcoming release r155 will contain a major change in context of lighting. The legacy lighting mode will be disabled by default which affects all light intensities and how point and spot lights decay.
What does that mean for me?
The release changes the default of WebGLRenderer.useLegacyLights from true to false and also deprecates the property. Meaning it will be eventually removed from the engine with r165.
Setting WebGLRenderer.useLegacyLights to false is one important prerequisite for a…
Because r155 has been updated~
Nik
September 19, 2023, 8:38am
4
Thanks guys. Looks like intensity 3 is the way to go. I checked a few of the revised examples and that seems to be the new default. Since intensity is a pretty arbitrary number it seems a little bizarre. But easily implemented.
Mugen87
September 19, 2023, 9:07am
5
Actually for point and spot lights the intensity unit is now standardized (candela).