SSAARenderPass + SAOPass showing weird stripes

I was facing the exact same issue. Tried everything from changing near , far, saoBais, all possible antialiasing etc…

Eventually got i resolved by simple enabling logarithmicDepthBuffer: true when initialising the WebGLRenderer.

As per the docs, Enabling might cause a dip in performance, so be considerate about using it as per your performance budget.

Hope this might fix your issue too.