Hi, I’m currently working on post-processing, I found a big problem on SSAARenderPass.
I read every post and section on git and in this forum but seems that those solutions are not working (?).
The problem I have is the same reported here: SSAARenderPass affects color and contrast when increasing the sampleLevel · Issue #20681 · mrdoob/three.js · GitHub
And the solution example:
shows the exact problem I’m currently experiencing.
When SSAARenderPass is enable all the scene become white. I tried setting the renderTarget type to THREE.FloatType
but nothing changed. Even with sempleLevel setted to 1 I see a color change between the render obtined by the renderer and the one obtined from the composer.
I’m missing something or what?
Thanks in advance