Hey guys,
I’m running into an issue for a current project of mine where I’m basically trying to project a texture onto a model and a plane (both using StandardMaterial lighting model). I’m wondering whether or not it’s possible to project alpha textures
The issue:
The map I’m passing to the spotlight (full #000 black pixels):
The configuration:
light.position.set(...props.position)
light.castShadow = props.castShadow
light.shadow.mapSize.setScalar(props.shadowMapSize)
light.shadow.camera.near = 0.5
light.shadow.camera.far = props.distance || 50
light.shadow.camera.fov = MathUtils.radToDeg(props.angle) * 2
light.shadow.camera.aspect = 1
light.shadow.camera.updateProjectionMatrix()
light.shadow.bias = -0.001
light.shadow.radius = 8
light.map = texture
I’ve also been trying to achieve it with the ProjectorLight as well without success.This technique does not work with Standard/Physical materials and after many attempts to work around it I haven’t been able to deal with this transparency issue. Am I missing something ? Is it simply not possible using PBR / Standard materials ?
Thanks a lot ![]()

