this example uses THREE.texture in light.map key
but the texture transforms like offset , rotate , repeat does not seem to work
is there a way i can skew the projected image so non square images does not look stretched ?
this example uses THREE.texture in light.map key
but the texture transforms like offset , rotate , repeat does not seem to work
is there a way i can skew the projected image so non square images does not look stretched ?
setting scale on x and y axis of light.shadow.camera
seems to work , not sure if it’ll break something