All, transitioning to all GLTF models, very new to me, and there is a vast amount of contradictory/old/new info out there. I was hoping some kind soul might summarize the current state of threejs support. Required/important settings, etc. I am basing my code on threejs example ‘webgl_animation_multiple.html’ and the ‘three-gltf-viewer’.
1 - renderer requirements, I have seem ‘gammaOutput’ and ‘gammafactor’, do I need 'physicallyCorrectLights defined?? Do I always need the gamma entries??
2 - Do the above settings play nice with ALL GLTF models or are there clues inside the model file??
3 - On the subjects of lights, I think I am reading that only certain light types will illuminate GLTF models??
4 - Using a model exported from Sketchfab it has ‘aoMap’, ‘glossinessMap’, ‘map’, ‘normalMap’ specififed. I have not used ‘aoMap’ and ‘glossinessMap’, do I need special provisions for these in renderer??
All help appreciated!!!