Hi there, I have some trouble with DecalGeometry…
Here is the exemple which I modified to show my problem :
[update 27.06.19] - I changed materials to MeshNormalMaterial to better show the normal issue.
When I parent some decals in an object, which I thereafter rotate, the decals show weird shadows… I assume this is a problem of normal, but I’m not sure.
See the shadows of the stars on the following pictures ? It doesn’t follow the model’s normal.