Gotcha, sorry I must have missed your update when typing my reply. Asynchronous systems… who needs 'em!
I should’ve found it myself before asking here
There’s a WestLangley solution to every problem.
But this does not cancel the fact that you helped me.
Thanks very much。
I like this glow effect, but why doesn’t blue color work?
all other colors work
Sure, use the approach with selective bloom: three.js examples
Examples with that approach:
Thank you @prisoner849, I’ve tried that example, worked as expected. But it seems to darken the original material of “non-bloomed” objects as well. Any clues to avoid this?
Maybe it’s because of those parameters:
renderer.toneMapping = THREE.ReinhardToneMapping; renderer.toneMappingExposure = Math.pow(params.exposure, 4.0);
I am very new here , @marquizzo pointed me to this forum, thx again!
I was asking a question on stackoverflow ( https://stackoverflow.com/questions/57365158/postprocessing-fx-for-a-few-seconds ) to achive somehow the same effect as described above, but only
- for a second ( as a visual feedback after a user chooses a value in a selection drop down )
- only on one specific material, not on the whole model…
Can please someone help me with this?
Thanks for your help!!
Love it! Impressive!
hi, I’m new here. I used some code from this post above in my project. The bloom effect was shown, but it seems some bloom effect was lost when I rotate my model in some angles. Any ideas?
Use the technique of selective bloom, as an option.
if anyone needs it still, here’s a solution where the bloom effect comes last: https://codesandbox.io/s/twilight-feather-myhm9
This may save you 10 hours of work: when you apply it to your own project make sure
…is not set to anything. It will prevent the bloom from showing.
@drcmda Hi, looks like the red box renders behind the yellow box all the time (even when it is actually in front). How would you fix that?