Essentially simialr to this question, when i zoom into the scene with my camera, I want my skybox to also zoom a bit so it shows the illusion of horizon without breaking the visuals.
Maybe something like a Skybox.infiniteDistance = false?
How can this be achieved?
If your exporation is restricted around an object, with orbitControl for example, you can evaluate a big textured sphere, but you have to limit camera freedom otherwise the perspective illusion is ruined
What your setup for skybox? Could you provide an editable live code example?
Thanks for the replies.
This is what I’m using as the scene background. I would like it to be a finite distance so when i zoom, the background zooms with it and not standing still.
Without creating a sphere or cube in the scene.