Essentially simialr to this question, when i zoom into the scene with my camera, I want my skybox to also zoom a bit so it shows the illusion of horizon without breaking the visuals.
Maybe something like a Skybox.infiniteDistance = false?
How can this be achieved?
Thanks
If your exporation is restricted around an object, with orbitControl for example, you can evaluate a big textured sphere, but you have to limit camera freedom otherwise the perspective illusion is ruined
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@woynaronaro
What your setup for skybox? Could you provide an editable live code example?
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@prisoner849
Thanks for the replies.
https://threejsfundamentals.org/threejs/threejs-background-equirectangularmap.html
This is what I’m using as the scene background. I would like it to be a finite distance so when i zoom, the background zooms with it and not standing still.
Without creating a sphere or cube in the scene.