Help me understand the scope of the camera projection?
I’m setting the variables with: INFINITY, but the result remains the same. See picture:
I’m using it like this:
var camera = new THREE.PerspectiveCamera(70, largura / altura, 0.2, infinity);
CameraOrbital.maxDistance = infinity;
As you can see I put a skybox. Note that the image does not accentuate the projection of the camera and the corners are very visible (it is known that there is a corner).
I know I could make the skybox follow the camera but I think it would look very strange in the middle of the map. Is there any way to fix this?