Simple curved plane

I tried to make one :slight_smile:
Code:

function planeCurve(g, z){
	
  let p = g.parameters;
  let hw = p.width * 0.5;
  
  let a = new THREE.Vector2(-hw, 0);
  let b = new THREE.Vector2(0, z);
  let c = new THREE.Vector2(hw, 0);
  
  let ab = new THREE.Vector2().subVectors(a, b);
  let bc = new THREE.Vector2().subVectors(b, c);
  let ac = new THREE.Vector2().subVectors(a, c);
  
  let r = (ab.length() * bc.length() * ac.length()) / (2 * Math.abs(ab.cross(ac)));
  
  let center = new THREE.Vector2(0, z - r);
  let baseV = new THREE.Vector2().subVectors(a, center);
  let baseAngle = baseV.angle() - (Math.PI * 0.5);
  let arc = baseAngle * 2;
  
  let uv = g.attributes.uv;
  let pos = g.attributes.position;
  let mainV = new THREE.Vector2();
  for (let i = 0; i < uv.count; i++){
  	let uvRatio = 1 - uv.getX(i);
    let y = pos.getY(i);
    mainV.copy(c).rotateAround(center, (arc * uvRatio));
    pos.setXYZ(i, mainV.x, y, -mainV.y);
  }
  
  pos.needsUpdate = true;
  
}

Example: Edit fiddle - JSFiddle - Code Playground
Picture:

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