Hey,
do I have to use an Emmisive Map / Emmisive to achieve
a shadeless Texture?
or is there any other kind of shader that displays its textures just as they are, without any light/shadow whatever things applied to it?
Hey,
do I have to use an Emmisive Map / Emmisive to achieve
a shadeless Texture?
or is there any other kind of shader that displays its textures just as they are, without any light/shadow whatever things applied to it?
Try MeshBasicMaterial
.
Yes Ok, this was the way I choose before but somehow totally forgot about it.
Thanks for the reminder. This was it!