Shadelees Material/Texture

Hey,
do I have to use an Emmisive Map / Emmisive to achieve
a shadeless Texture?

or is there any other kind of shader that displays its textures just as they are, without any light/shadow whatever things applied to it?

Try MeshBasicMaterial.

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Yes Ok, this was the way I choose before but somehow totally forgot about it.
Thanks for the reminder. This was it!

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