Hi everyone, I’m facing a problem when I use a secondary scene to display the world axes; I would like this secondary scene to be transparent because if I zoom in on the primary scene the rendered mesh becomes big but a part of it is hidden by the background of the secondary scene.
I’m trying to adapt this sandbox: eager-glade-46ung - CodeSandbox found in the last reponse of this topic Three.js: Show world coordinate axes in corner of scene - Stack Overflow
How could I do ?
Thanks by advance.