Thank you before hand. I would like to ask if is there any workaround to the following.
In a regular 3D scene presented in a canvas renderer I currently have a feature that presents a second scene with 3D objects in a popup modal. I would like to know if there is any workaround in VR mode to replicate this. Is there any way to use a second renderer o present a second scene while being in the VR 360 view?. thank you.
You can use WebGLRenderTarget (tutorial) or WebGLMultipleRenderTargets (example)
Set the second scene and camera in the background, get the camera veiwport as a bufferTexture with one of the methods above, use the texture with a plane mesh (or cube, sphere…) in your main scene.
Thank you. I’ll give it a try, although I’m not sure if this would work in the VR space, in case we are currently animating something or the current main scene might broke. I’ll let you know. Thank you.