Scene texture background is lighter than image used

Hello again awesome community!

Can anyone help me understand why or how to fix the scene background texture image coming in lighter/faded than the image used?

I am attaching the image and screenshot of the image applied as the background texture.


Looks like this is still the case for the editor, same problem for you. Anyone have a workaround?

This looks like a bug – I’ve reported the issue at:

If you’re seeing the same issue in your own code, it can be fixed by assigning texture.colorSpace = SRGBColorSpace to your background texture. Most PNG/JPG color background textures are likely to be sRGB, HDR/EXR are likely to be linear-srgb, but of course it’s ideal to check the texture if you’re not sure.

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