Exactly as @Mugen87 says! The more recent version interprets the color as sRGB, as CSS engines would. Assuming the rest of your scene and renderer are set up correctly the output should match HTML/CSS. (Tone mapping would change that result a bit though).
If you did need to revert to the previous behavior, this should do it:
grandScene.background = new THREE.Color().setStyle(
'rgb(200,200,200)',
THREE.LinearSRGBColorSpace
);