I have to scenes (scene1, scene2).
I´m wondering if I could render “scene1” (it has just one cube added) to a texture and keeping its background transparent.
Then, using that texture (with transparency) as material/map for a plane on “scene2”?
Have you already tried to render the first scene into a render target and then use its texture property for the mentioned plane mesh?
Yes, so far so good - thing is, it has a black background instead of being transparent all around the cube… ?
Has the render target a