I’m loading a fbx model of a house into the scene
I have to scale my house on the go. with stretch/shrink buttons on the side
Problem is:
When i scale, wall width thickens too.
So I’m scaling in x direction lengthwise, some 10 times and z direction 1/10 times to maintain width same for walls in all direction.
Any solution to fix this?
If anyone has solution how to extend/reduce buffergeometry, that’ll help too!