Thanks a lot!
Increase the “camera near” fix a little the problem but keeps existing.
When I try logarithmicDepthBuffer:true
the performance lose like 10-12fps.
My scene has a lot of objects, any other idea?
Thanks a lot!
Increase the “camera near” fix a little the problem but keeps existing.
When I try logarithmicDepthBuffer:true
the performance lose like 10-12fps.
My scene has a lot of objects, any other idea?