Resizing or Scaling in webxr application

How to scale the world or the player size in react three fiber for webxr applications.
I’m not able to figure out how to scale world or player separately, both get’s scaled along.

The thing is, the model in WebXR view is kind of very huge, so is there any other way that I can scale it down?

Kia ora,

For webXR and in general, I suggest that all the models you create should be scaled to meters units. That will avoid a whole bunch of headaches later on.

It’s a bit difficult to understand what you mean by

I’m not able to figure out how to scale world or player separately, both get’s scaled along.

There are many ways to import or generate objects in threejs and many ways to scale objects. Maybe post some examples of your attempts (e.g. how you created your objects and how you try to scale them) and we could suggest some ways to solve your problems?