I was just thinking, what are typical values for the eye-to-eye distance in three.js units, or how do I access the value?
The guy says vr scene appears huge to him which, I assume, means the eye-to-eye distance is too small. So I would need to apply some scale when switching to vr…? how? when? is there a guide to this?
And though the event listeners work (xxx) is printed, the scene is not scaled. Any help will be much appreciated. Oh, sceneScaled = false in the beginning. Another weird thing is that it seems like the scene is scaled, because when I did: “console.log(this.scene.instance)” the scale is indeed 0.1 but on the screen, nothing appears to be changing.