I’m trying to set up a project with THREE JS’s WebVR support, and I’m running into some issues.
My Pixel can show the WebVR example scenes perfectly, but for some reason when I try to implement it on my own project I get the following error: renderer.vr.setFrameOfReferenceType is not a function
.
When I compare my scene to the WebVR panorama scene, for example, I’m finding I’m actually missing functions in my renderer.vr object:
- getController()
- setFrameOfReferenceType()
- setFramebufferScaleFactor()
At first I thought maybe my origin trial keys weren’t working, so I explicitly turned on the WebXR Device API and Gamepad Support in my Chrome flags. Still, same issue.
Is there something obvious that I’m missing here?