Rendering gltf model

Hi, I want to make my gltf model realistic, with reflexes, lights and shadow. How can I do it? The model is made with sketch up and I can’t render on it and export in gltf rendered. test three js

You’d need to be a bit more precise for what level of realism you’re aiming. If it’s just reflections and pretty lighting - all you’ll need is a MeshStandardMaterial + a nice HDRI set as scene.environment. For more complex materials, incl. stuff like transmission and thickness, MeshPhysicalMaterial.

If you’re aiming for Blender-grade realism, it can’t really be done in realtime, but it can still be done with three, but at a way slower framerate.

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I want replicate this reflection and lighting on my model