Hi everyone!
I was wondering how to create a gltf/glb file containing mesh, rigs and multiple animations so that it can be loaded to a scene using GLTFLoader()? I am new to three.js and any help is appreciated!
Hi everyone!
I was wondering how to create a gltf/glb file containing mesh, rigs and multiple animations so that it can be loaded to a scene using GLTFLoader()? I am new to three.js and any help is appreciated!
Blender is probably the most common choice for this, but there are other options listed on the Loading 3D Models page. If you’re new to these programs there are youtube tutorials for each program that can help, or some threejs tutorials (e.g. https://threejs-journey.com/) also discuss Blender.