Hi!
I was updating one of my projects from 164.1 to the latest 167.1 version when I noticed that some of my models looked different. I narrowed it down to the changes between 164.1 and 165.0
This first screenshot is from 164.1:
This model is a .glb model, which has a material with these parameters:
MeshStandardMaterial({ metalness: 0.5, roughness: 0.4 })
Now this model in 165.0 looks like this:
As you can see the model is way ‘brighter’ or ‘whiter’, I don’t know what to call this.
Is this a documented change somewhere, or did I run into some unknown changes?
I don’t know if this is enough to narrow down what change could have caused this to happen, or should I create a minimal example or something like that…
(The codebase is quite big with many models, it just so happens that I have a page dedicated for viewing some of these models)
Edit: This behaviour happens on all of my models that use the material ‘MeshStandardMaterial’ with those 2 parameters applied to them. No other models had this change, only those that had this exact material applied to them