I’m trying out headless-gl to render a simple scene, but I get differences between the rendered image in the browser and in headless-gl. It’s important to me that these images are at least very similar.
The size of the differences are multiple pixels wide so, I think, this is not caused by anti-aliasing.
When using headless-gl, I do get the following messages:
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
Could these unsupported extensions have something to do with the differences?
Or do you have some other idea on what it could be?
The scene is just some triangles using MeshBasicMaterial.