Recursive Trail Ping‑Pong (Three.js Render‑to‑Texture Feedback)

A Three.js/WebGL render-to-texture recursion experiment that uses ping‑pong render targets and a fullscreen shader pass to accumulate an upward-moving trail, keeping the current frame crisp in front while the previous frames persist behind.

This technique can be used to create really cool stuff, like below!

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