I am new to r3f. What i can trying to do is to get my model which is rigged from Maximo have a points mesh and material .
I tired looking everywhere but could not find anything on it . I am posting a image of what i have done to a not-rigged but and unable to do the same for rigged model .
Left side is the un rigged model and right is rigged model .
i know too little about rigging. isn’t rigging done with a skinnedmesh typically? i suppose THREE.Points simply doesn’t have that capability. otherwise, if you have an example of a rigged THREE.Points you would do it 1:1 the same in fiber. it’s just a different way to express three but it’s all the same.
if you have a sandbox with your attempt it’s probably just a small typo or mistake, you use it like in the example you posted. if you want to use 3rd party classes, that’s what extend is for React Three Fiber Documentation
but sifting through the vanilla code to figure out how the class must be used, i don’t have the time right now unfortunately.
There isn’t really any equivalent of SkinnedMesh for THREE.Points, i.e. no SkinnedPoints, and THREE.Points does not handle skinning. I think you could assign a PointsMaterial to a SkinnedMesh and get basically the results you expect, though.