I am learning React Thre Fiber building an interface that visualises/modifies preloaded glTF model.
Beginning with Paul Henschel’s shoe example: Shoe configurator - CodeSandbox
Is there a way to:
a) select and group a bunch of points or vertices on an imported glTF model
b) access each pts coordinates and update them
c) animate the transform
I know there is a position property on a RTF mesh component but not sure if I can dive deeper into modifying individual points without resorting to vanilla Three.js.
Alternatively, is it easier to animate transformation in Blender and simply play the animation in React Three Fiber?